That's right, you get to shoot every single enemy within your first range increment, as a standard action. So the real question I have is what kind of archer are you playing? So, six arrows a round when hasted with her speed boots doing (1d8 + 18) points of damage apiece. Weapon Focus and Greater Weapon Focus: Each adds a +1 bonus to attack rolls. Something to always keep in mind is to have the feats, class ability or weapons to not make your main ability, shooting a bow, cause an attack of opportunity for the inevitable guy who rushes you. When dealing sneak attack or studied strike damage, you can expend a use of inspiration from your pool to reroll all of your sneak attack dice that resulted in 1s. theres also the fact that you get a slashing weapon and a piercing weapon for 1/5th the base price. Your strikes against a foe’s vital spots are extra deadly. Precise Shot - as /u/TwelvePointFive says, if your character concept is an archer with any kind of skill he should be able to shoot into a melee. Because that'd open up a lot more options. I love playing archers. I know that point blank and precise shot are required, and rapid shot as well, but what more to take? Fighter can pick up some more esoteric feats; Ranger gets fewer feats but can get the most important ones sooner. Touch Spells can count as Sneak Attacks. On page 2 you'll see a bunch of feats listed with "Combat Trick" in the name. And with the pool of points that you have, you may opt to spend 1 to 5 points on a single attack roll, giving it a +1 to +5 accordingly. Then there is the run and gun who needs the manyshot tree or vicious strike tree. 3 great feats for an archer. Brutal Throw-Use Str instead of Dex as bonus to attack rolls with thrown weapons. Since you are playing as a War Soul, which gets those standard-action strikes, you don't need to make a full-attack build, so you can skip out on feats such as Rapid Shot. Pathfinder Beta, Rogue, Sneak Attack, page 38 wrote: Ranged attacks can count as sneak attacks only if the target is within 30 feet. I guess you could give your ally protection from arrows or something? You'll still need some DEX for ranged attacks, but besides that you'd be pretty SAD. So that makes it really easy to switch between ranged and melee attacks. Feat: Prerequisites: Description: Able Sniper: Dex 13, Stealth: 2 ranks +2 to attack vs. flat-footed opponents at least 30' away; +4 bonus to Stealth to hide after attacking from hiding. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. Edit: stupid auto correct. If no rest, no more stamina pool. There is the hidden sniper type, run and gun, utility. Or Quick Draw, if you're using thrown weapons. The first is if they have not yet acted in combat. In general attacking more than once is better for your average DPS, but if you really want to make one attack hit more often, or perhaps you're going for something like a ranged Vital Strike build of some sort -for whatever reason- that'll do the trick. That's fine, if your character comes from a long family line of people who don't contribute meaningfully to combat. Surprise Attack You spring into combat faster than foes can react. So here is the PDF that describes my powers: http://s000.tinyupload.com/?file_id=09411289698810412498. Edit: Alternatively, here's a potentially unhelpful reminder that you could also always splurge on something like a wand of True Strike, or Cat's Grace, or... some other more ranged-attack-specific spell I'm not currently thinking of. Thank you! Since ranged characters no longer gain flanking bonuses, this also means that ranged attacks do not automatically gain a Sneak Attack if the target is flanked by other units. All your attacks are at -2 to hit. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. I never spend more than 7 points. You gain a +1 bonus on ranged attack rolls for each ally with this feat who made a ranged attack since the end of your last turn against a target within 15 feet of your target, to a maximum of +4. This ♥♥♥♥ is broken, and shame on the devs for ruining an excellent game with such a bad implementation. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse. This typically happens one of two ways. All your attacks are at -2 to hit. Prerequisite(s): Base attack bonus +2, Bluff 3 ranks. Other Feats. Members of other classes can take combat feats provided that they meet the prerequisites. Deadly Aim, Clustered Shot, Manyshot (or Rapid Reload). Also remember that Discipline Blade Shapes allows you to switch to a different weapon every time you change your stance, without expending additional actions. However, for that I have to spend the points first. !, Missile shield, this chapter to creatures when ranged attacks pathfinder ac feats as. You can then fire arrows from your bow normally, at the original target, or at another target within range. Furious Focus; Intimidating Prowess; Dazzling Display; Shatter Defenses Cookies help us deliver our Services. The Arcane Trickster's Surprise Spell feature no longer works against flanked targets (the description only mentions flat-footedness, which is actually consistent with how ranged sneak attacking is supposed to work). I'll recommend Snap Shot, Improved Snap Shot and Combat Reflexes after these. Why Clustered Shot? You do not get sneak dice at range if they are flanked by you or anyone else, unless you have the requisite feats to threaten with a ranged weapon in melee. Increase the number of dice by one at 5th, 11th, and 17th levels. Circuitous Shot: bounce arrows off of walls to get around cover (even total cover, if there's a path). Coordinated Shot if you have a teammate or animal companion that can take it as well. Ranged attacks can count as sneak attacks only if the target is within 30 feet. Key Feats. Surprise Spells , the 10th level Arcane Trickster ability, can count as Sneak Attacks. sneak attack or studied strike class feature Benefit. 1. Deadly Aim: You will already have trouble hitting, and your damage is primarily from Sneak Attack 3. No feat, but using stealth: If you can get cover/concealment and successfully hide, your next attack will target their FFAC instead of their full AC, which can help a lot. Press question mark to learn the rest of the keyboard shortcuts. Agile Maneuvers: Combat Sunder Armor, Dirty Trick, Disarm, Bull Rush or Trip: Instead of your Strength, add your Dexterity bonus to your BAB and size bonus when determining your CMB. PBS being a prereq for pretty much every ranged combat feat, and precise being a requirement to hit anyone in any combat ever. Mostly they just give me options for how to squeeze out an extra +1 or +2 in various ways. Power Attack; Weapon Focus; Like most two-handed builds, Power Attack is all you need, but you should probably think about Weapon Focus, too, since you’re attack bonuses are only moderate. My only question is that it says "enemies that you threaten" so I feel like a lot of GMs will require you to have feats that let you threaten areas with a ranged weapon, and I think those cap out at 10 or 15ft. With a composite longbow, the Distance weapon enhancement and the Enhanced Range blade skill (if it works with a bow, because it says "throw" and doesn't seem to account for the fact that you might be emulating a non-throw ranged weapon) your range increment is 440ft (or 330ft, depending on how you do the multiplication). A character who primarily uses a bow is useless without point blank and precise shot. Ranger Feats Every level at which you gain a Ranger feat, select one of the following feats. Make fun of the dudes who build optimally all you want, but they are answering the question the OP asked. Also, if you're wondering why he has combat reflexes when he uses a bow that cannot threaten, it's because at level 7 he's taking the feat that allows him to threaten with a bow.). Plus, ranged rogues have been nerfed into the ground in PF; it's near-impossible to get more than one ranged sneak attack a turn without Improved Invisibility. And in that PDF on page 1, you can see the main Combat Stamina feat and the Clustered Shots combat trick on the lower right (which I got for free as a combo of Combat Stamina & Clustered Shots). Archers and other ranged combatants absolutely need precise shot, point blank and such to function on a basic level, otherwise you're not really contributing all that much. Ranged attacks can count as sneak attacks only if the target is within 30 feet. I don't know what level you are, or what feats you have, but Bullseye Shot can give you what you're looking for, for the cost of a move action on the turn you want a +4 bonus to attack on. And weapon focus is universal. Aldori Dueling Mastery: Combat Weapon Finesse, Weapon Focus (dueling sword), Dex 13 For someone who stands in back and mows down enemies the suggested feats are great. If either is allowed, picking up the Extra Blade Skill feat a bunch of times might be a good idea. Essential. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. You aim a ray as if using a ranged weapon, though typically you make a ranged touch attack rather than a normal ranged attack. Pathfinder Beta, Spells, Ray, page 162 wrote: Ray: Some effects are rays. Negating penalties will likely help, Far-Shot halves the penalties from Range Increments. I should mention I already have weapon focus, I just roll so badly... Is there any way to reroll 1s? Feats: 1) Point Blank Shot ... Don’t be confused, this pathfinder optimized archer build is still a fighter first. From the Ranged Weapon Toolbox and Weapon Masters Handbook; take ranged trip, ace trip, and burrowing shot.