Two-Weapon Finesse (Ex): While this looks absurdly cool, it doesn't work mehcanically. Giving up Charmed Life is disappointing, but not difficult to overcome. The slight damage increase is not worth a feat in any way. Trade-outs don’t offer much help. ; you can make the thing damned near indestructible if you try hard enough, and it’s lighter than a Buckler, so hey. Just don’t use a scimitar. The skill bonuses don’t do much unless you take some Traits, but the resistance is helpful and Shadow Blending is great since you have Darkvision AND Low-Light Vision. You get Skill Focus, which might interest some builds, but you can trade it away for free Exotic Weapon Proficiency - and while you may think all Swashbucklers will use a rapier, that’s not always true. : This is basically your best option for armor. : Eh. : This bears mentioning just for Sword Training/Exotic Weapon Training. Swashbuckler is a hybrid class (fighter / rogue) that adds the panache pool and deeds mechanic, analogous to Gunslinger’s grit point pool. : Why is this not rated blue? However, know that by doing so, you put off access to later Deeds and, more importantly, the Signature Deed feat. : You’re not the greatest at Combat Maneuvers, but it can save an ally’s life. A 14 should serve you fine here, but if you want higher, feel free. Take Skill Focus or buy a cheap item if you must have high Bluff. : Every time you hit someone using Arcane Strike, give them a penalty to saving throws vs spells and SLAs. This is okay! The Spell-Like Abilities are nice; consider trading Shadow Walk for Displacement. Try to avoid Flaming, since many things resist Fire. : At first glance, this looks like early-entry worse Leadership. Panache: Normal Panache, plus you can use firearms. : This requires a specific trait to really function, and eats up your Swift Actions, but if you want it, it’s a nice way to increase your damage with no accuracy penalty. : If you can get this as a trait, take it. If they stack(or rather, act individually like other separate sources of miss chance do), then it’s great. This feat allows Fencing Grace, Slashing Grace and Starry Grace to work with TWF. You’ll parry quite a lot, and will have decent defenses because of it. Either way, this basically saves you a feat. You could go the Bodyguard route here as well, but you don’t have enough AoOs to reliably use that while still Parrying attacks. : Holy balls, no. +2 Dex, Con, and Charisma, +2 NA Bonus, immunity to Trip - it’s all amazing for a Swashbuckler. : Wow, that was a long time without anything even halfway decent. You get a static +1 to attack rolls and damage, which never scales, and can activate the ability as a Move(and later Swift, I’m not even sure if that’s better given your gluttony for Swift Actions) to get an extra bonus on them, and a small bonus to some skills. : Wow, even more +Dex/Cha. Use it if you really need it, but try and make sure you KO what you’re using it on so that you get that Panache back. Not the best trade, but you need it. : Okay, trim the fat and this is, basically, 1 Panache for a Standard Action Trip Combat Maneuver that does a little damage. Not even sure it works for a dex magus, and can't think of a dex based melee that doesn't have it's own solution already. +2 Perception and +1 on all saves is welcomed heartily. The Temporary HP is a bonus. Also note that many colored items are also links to the Paizo SRD. Still, if you need to, it’s here. : If you’re a Flying Blade, Picaroon, or Musketeer, take it. Losing proficiency with bucklers means nothing: you can get masterwork buckler with no armor check penalty and never notice that you're not proficient. Silence Is Golden (Ex): This is a fantastic way to disable enemy spellcasters. Authoritative Bluff (Ex): Situational. : More often than not, if you can’t get an exotic weapon through your race, I’d recommend using a martial one. Destined is good if you already took Karmic Eldritch Heritage. : Some of these are really, really good. Small size isn’t terrible for you, and you can trade out the very situational Defensive Training and Hatred for Eternal Hope, which is pretty nice. Figure I should start here, since what Ability Scores you want and have influences your Race, Feat, Skill, Playstyle, and..pretty much all your options, really. You’ll want something to remove the penalty for it, because this archetype doesn’t. Subtle Throw (Ex): You don't want to rely on this too much, but it's excellent if you get into a bad spot. : If you want to do this, grab Shatter Defenses. Also, if you can’t get Slashing Grace, you’ll have to wait until at least level 3 to add your Dex to damage, and you don’t want a penalty if you can help it. That’s great. : Yes, just take it, even if you dumped Wis. It’s a class skill and it’s the most used skill in the game. If you asked me what I thought was the most optimal build, I would say an Agile Wakizashi-using Piranha Striking Half-Elf or Human; or Aasimar with Heirloom Weapon. All in all, I’d skip them and rely on critting for my Panache. That’s nice. : Same as Great Fortitude, really. : A lot of monsters are Large or bigger, and this is really nice against those monsters. Still, since these are all this archetype uses, it’s not too big of a hit. This is like the fourth in a row, technically. : This right here is why you always want to keep at least 1 Panache in your pool. If you want to play a Rogue, play a Ninja, Archeologist Bard, or oddly charismatic Vivisectionist, not a Swashbuckler. Alternatively, if your party members are related to you, Kin Guardian is better. You might need to hide something at some point. Cause I guess Half-Elves needed to lose that niche. However, this is salvageable. Panache (Ex): More than just a lightly armored warrior, a swashbuckler is a daring combatant.She fights with panache: a fluctuating measure of a swashbuckler’s ability to perform amazing actions in combat. Making a quick build on Herolab, this is what I've come up with. : This is really late, for a rather subpar ability. Extra opinions are always nice to have around. I’d rate it red, if not for the fact that, sometimes, you really do need just one more action to win. : Straight buff, since it now increases your range. Not so much for the Charisma bonus to AC; that’s nice, but more helpful early on. : If your Bluff is high, and it should be if you’re in this archetype, this is straight better than Superior Feint. Your Initiative is going to be great, so you can usually shut someone down from the very start of the fight by Frightening, Dazing, or Nauseating them within two rounds. That is: : Quasi-real superblue. The racial Feature Vulpine Pounce is good, but you eat through Swift Actions as it is. If that's acceptable to you, the Inspired Blade can be a very interesting option. You probably won’t be charging much, so I’d suggest swapping Sprinter out. Panache: Unlike other swashbucklers, a flying blade regains panache only when she confirms a critical hit or makes a killing blow with a dagger or a starknife. Certainly not bad, though. Curse Everyone You Meet! The first half is what you want; if you use a rapier, which isn’t a poor choice at all, decide whether you value an early feat or a later weapon enhancement more. : Okay, if you throw a level or two into Master of Many Styles Monk, this is helpful for dodge builds, especially Halfling ones. : You’re a Dex-based class and you have an ability that lets you give up an AoO to avoid an attack. 1000 gp for an extra Panache. : +1 Insight to AC. You will have to Shift in order to get most of these benefits, but that’s not a problem. : No. : Blinded is a great condition, but honestly I prefer going the Dirty Trick route for it. A swashbuckler loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load. You focus your panache into an impeccable assault. You want to know what a human is. : Deeds range from “why does this exist” to “decent to have I guess maybe” to “oh god” so they’re tough to rate overall. Greater Charmed Life (Ex): This will help to overcome the loss of AC caused by giving up Nimble, but it makes you very dependent on your limited uses of Charmed Life in a day. It means you can’t use a Scimitar as effectively as anyone who simply took Slashing Grace, since it restricts you from using a buckler or something. Traits: Reactionary, Dangerously Curious; or Heirloom Weapon (Cutlass, +2 to Dirty Trick), (1): Weapon Focus: Cutlass (Human), Weapon Finesse (Bonus), Slashing Grace: Cutlass, (11): Signature Deed: Opportune Parry And Riposte. You focus your panache into an impeccable assault. Most of the time, you’ll have enough uses of this to get you through the day. As is, this is sometimes worth it, especially the Trip so they have to get up and provoke AoOs. : Same as Human, +2 goes to Dex or Charisma. . : All right, Swift Action Stagger whenever you hit somebody, for no cost in Panache. Pages in category "Swashbucklers" The following 21 pages are in this category, out of 21 total. Late game only, though. : Yeeeeaaaah, see Craft and Perform. : You lose a flat Dodge bonus for a bonus to Intimidate and Profession: Sailor checks. That’s what I’m here for. Quick Clear is an option, too. : Yeah okay, this is red, but don’t dump it too hard if you can help it; you still need to be able to lift your armor and weapon and other miscellaneous items before you get access to Mithral and Handy Haversacks. 20 +20/15/10/5 +12 +6 +6 Dodge bonus +4, grace +3. This is your main stat; don’t let anyone tell you otherwise. Str: You might take 13 for Power Attack, but certainly no more than that, and even that is difficult to justify.This is generally the Swashbuckler's dump stat. If all the characters are aware of their opponents, proceed with normal rounds. Also, you get to substitute Charisma for Combat Expertise and the like. Not bad. Targeted Throw (Ex): Targeted Strike offers some great tactical options. : This is really good, and a great way to avoid attacks, especially if you really pump your Charisma/Panache. : If you’re looking to make someone like you, use Diplomacy, not Intimidate. : These are all 1-handed slashing weapons that deal 1d8 damage and have an 18-20 critical range. So, try and stay 5 feet away from an opponent, if you can. : Natural 1s don’t affect Skill Checks. There are a few decent weapons available, thanks to a certain feat you’ll almost assuredly take anyway. In any case, this was inevitable, and it’s not a bad choice. This is your 3rd(1st if Human) level feat unless you’re using a Scimitar, in which case you can use Dervish Dance if you hate Weapon Focus and like dancing. Clandestine Expertise (Ex): Situational, but the static skill bonuses for yourself are nice. Thing is, building a Swashbuckler is a bit of a shot in the dark right now. Lv 3 - TWF. I’m not sure what’s up with the wording; perhaps these were meant to be tied to a specific Deed at one point? : Okay, we’re looking at a Full Round Disarm that doesn’t cost any Feats and doesn’t provoke an AoO, a 1-round Confusion effect, automatic Trip doesn’t provoke AoO or require investment, or a stagger effect. Which helps it quite a bit. Man, they started out pretty nice, but kinda tanked there at the end, huh? What's a good deed to use for Signature Deed if neither Opportune Parry and Riposte nor Precise Strike get their panache cost reduced? It is a pretty good one. As you can see here, you’re going to be using a light or 1-handed piercing weapon at all times, because Panache only refreshes if you get a kill or crit with one. The alternate Favoured Class Bonus is okay. You Fight Defensively, you don’t use Total Defense. Hamstring (Ex): Dirty Trick is a fantastic maneuver with a lot of excellent options. See if you can convince your GM to let you get a Blinkback Bandolier, or something. : Not even once. Secondly, more and more things seem to be immune to fear effects as the game rises in level, so this would be not just situational, but flat-out useless. Doesn’t take up a bonus and is pretty cheap, so you may as well. : I have a suggestion for you.
| Fudge SRD Whereas many warriors enter battle encased in suits of armor and wielding large and powerful weapons, swashbucklers rely on speed, agility, and panache. This is obviously a no-go Combat follows this sequence: 1. : 1 Panache for +2-3 or so on an Attack Roll really isn’t worth it. You can also spend Panache to ignore range increment penalties. : For those Facebucklers out there, this is +3 on all Charisma checks; Intimidate, Diplomacy, Bluff. She fights with panache: a fluctuating measure of a swashbuckler's ability to perform amazing actions in combat. Feel free to throw this in the toilet if you think otherwise, but know that your skill points will take a hit. : 5 rounds of Bane per day for whatever you want, that don’t have to be consecutive. : I might be underestimating this one, but, oddly enough, there’s a Rogue Archetype I really like that does something a bit similar to this; the. Still, doing that is very, very risky. Also, you can’t use a buckler with this; Slashing Grace carries no such restriction. I’m not sure what the second part means. Also, the bonuses to Perception and Acrobatics are glorious. This isn’t good even for Total Defense-users. Where There’s a Whip, There’s a Way. Replaced Features: Deeds (Opportune Parry and Riposte, Menacing Swordplay, Targeted Strike, Bleeding Wound). Not terrible. That said, unless you really work toward it, you won’t be the party’s main damage-dealer. I might be overrating this; the 1 Panache cost for it is a bit steep. : It’s always handy to be able to lie to someone, and you have enough Charisma to use this effectively. Still, don’t do it unless you absolutely need it. Still, -2 Charisma hurts. Patched to allow the Swashbuckler’s Grace deed to function. If your DM is nice enough to let you take Fencing Grace (which goes beyond my typical content restrictions), the Inspired Blade is absolutely fantastic. Transform children into changelings! If you are, it’s useful. A Cutlass can benefit from Slashing Grace, the Scimitar has that and Dervish Dance for it, a Rapier has Fencing Grace. This bonus won't see much use unless you plan to Feint frequently, and the Swashbuckler has very little reason to do so. I support a limited subset of Pathfinder's rules content. I mean who cares about those last two Deeds? Jump SLA...actually might help you with stunts if your GM allows them, so hey! : Strangely requires Weapon Specialization instead of Point-Blank Shot, but as a Swashbuckler you qualify for that. Seems to be worded to allow Precise Strike. : Yeah okay sure bonus feats, everyone can use those. The Dusty Rose Prism, which you’ll probably already have, gives +2 to CMB and CMD, great for Mousers or Dirty Trick builds. If you want to threaten as a Musketeer, sure. This is your standard Human Swashbuckler, who aims to buckle as many swashes as he can possibly reach with the tip of his sword. However, losing the ability to gain Panache points from killing blows can hurt the Swashbuckler's sustainability. Awesome Inc. theme. If you want a Wizard cohort or something, dismiss your squire after this upgrades to Leadership. Cherish it always. : I’d rate this higher, but this loses its function at level 20, if you get there. Charging to the far side of your enemy is a great way to get into position for flanking. If you plan to use a musket, Rapid Reload is required. I'm making a swashbuckler for the first time in pathfinder (I've been interested in the class for a while) and one thing I've always had issue with in Pathfinder (or most games) is weapon types. The swashbuckler embodies the concepts of daring and panache. So, you wanna play a Swashbuckler, huh? : If you’re a Fetchling who meets the prerequisites, go ahead. It could be interpreted as simply meaning you gain 2 more Panache if you take the Feat again, or that you gain 4 Panache the second time you take it, 6 the third, etc, like a mega-version of Font of Inspiration. Unfortunately, you don’t prize the power to reroll Reflex saves that highly, since it’s your one good Save and you’ll have Dex out the ass. Avenger Finesse (Ex): This allows you to use Dexterity for your attacks with whips, which is essential to a Swashbuckler. You’ll likely be more accurate due to having Precise Shot from. That’s amazing. An extra Feat and +1 Skill Point per level is good for absolutely everybody. Can You Defeat Jacob's Tower? And yet again, this is pretty good for you. The problem is the fighting style itself, not the archetype. Rend their souls! Replaced Features: Weapon Proficiency, Panache (altered), Deeds (Opportune Parry and Riposte, Kip-Up, Superior Feint, Bleeding Wound), I support a limited subset of Pathfinder's rules content. But, it’s perhaps not suitable for every build, or requires investment to shine. The biggest problem is that the Inspired Blade can't take Slashing Grace. Same modifiers as Dhampir, but you get okay-ish Spell Resistance. This is a trap. A Swashbuckler effectively gets Weapon Finesse, but better, for free at level 1, so this is your main stat for Armor Class, Attack Bonus, a good few Skills, and some of your Deeds. : Okay, this is better than I thought it would be. If your GM rules that Slashing Grace affects light weapons(as it probably should), this is great since you can use it with Piranha Strike. FCB is eh, I’d just go with the HP. I recommend Wisdom as your next priority, because your Will save doesn’t need to be any lower than it already is. Skull & Shackles is the tenth campaign to grace the pages of the Pathfinder Adventure Path series, and was released between February and July 2012. That’s some powerful stuff. 4. That stacks with the Critical feats? pathfinder swashbuckler weapon training provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. : This is a little situational, but at later levels it can be a lifesaver. 1 Swashbuckler 1.1 Making a swashbuckler 1.1.1 Class Features 1.1.2 Epic Swashbuckler 1.1.3 Human Swashbuckler Starting Package 1.2 Campaign Information 1.2.1 Playing a Swashbuckler 1.2.2 Swashbucklers in he World 1.2.3 Swashbuckler Lore 1.2.4 Swashbuckler in the Game Swinging from chandeliers, besting a champion … : Be Zorro. : Triple your 5-foot step 3/day. Sure, Stun may as well be a death sentence by this level, and it doesn’t require you to crit, but still, the Monk has been doing this since level 1 for free. : If you’re a Picaroon, this is a very nice offhand weapon for you, if you can get Exotic Weapon Proficiency for it. Deeply committed to a technical mastery of combat, swashbucklers combine discipline and daring to commit feats of advanced martial prowess. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed. Swashbucklers are proficient with simple and martial weapons, as well as light armor and bucklers. Especially useful for the Sylvan-blooded. : Dex-based and who knows? Signature deed does not reduce opportune parry and riposte cost to zero, sadly. Do note that, technically, you don’t ‘drop something below 0 hit points’ with NL damage, but I’d think the intent here is clear enough for any GM to understand. : Okay, this feat is pretty good. Note that it being a Swift Action means you can attack first, then use it. 10 or 12, again. (Do people still know who Zoro is?) : Okay, I don’t like giving up Opportune Parry, but this is decent. Traits: Reactionary, Indomitable Faith or similar, (1): Power Attack (Human), Weapon Finesse (Bonus, useless), Slashing Grace: Cutlass, (11): Signature Deed: Opportune Parry and Riposte. Again, very slightly better if you convince your GM to let you regain Panache through these stunts. : Not bad for Flying Blades, Picaroons, and Musketeers. You’re more likely to have a lower save here, so this is more deserving of the slot. The AC penalty doesn’t mean much to you. Inspired Finesse (Ex): If you weren't planning to use Slashing Grace, the rapier is the Swashbuckler's best weapon option, so you're essentially getting Weapon Focus for free. : So, losing Dodging Panache is not good, and neither is costing 1 Panache. Slashing Grace Errata'd - Fencing Grace now worthwhile for Swashbucklers I've just noticed that Slashing Grace now specifies that you must have absolutely nothing in your other hand to use it. It’d be green by default if it didn’t require Dodge. BTW, use daggers. : You should always keep one of these around, even if it isn’t your main weapon. : This is a light weapon that deals 1d6 damage and has an 18-20 critical range. : Normally I would never bother mentioning this, and I can’t rate it since it basically says “come up with a Feat with your GM,” but it does call out ‘cloaks.’ If your GM is nice and you want to go the Dueling Cape route, try asking about what you could get out of this Feat. Stellar Options #1: Inferno Soldier; Aegis of Empires 4: Legend of the Burning Star (Pathfinder 1E) Aegis of Empires 4: Legend of the Burning Star (5E) : If you’re afraid of Fort-targeting effects, take it. Improved is okay, Greater isn’t worth it. Weapon and Armor Proficiency: Swashbucklers are proficient with all simple and martial weapons, as well as light armor and bucklers. With these Bizarre Races, nobody will forget who you are or how you look! You’ll be Lunging most of the time so as to parry those normally outside your range. Swashbucklers are lightly-armored combatants with a flair for intricate combat styles and agile attacks. By level 11, you should be able to have high enough Bluff to convince the average soldier that you’re The Fresh Jesus of Bel-Air, no matter what your roll. Thing is, you can already do the first part; Precise Strike even calls that out. Immunity to sleep is nice, and Perception is always welcome, but Elven Magic is useless to you, and you’ve already got access to everything Weapon Familiarity can get you(other than the Elven Curve Blade, but you will not be using that). Panache (Ex) More than just a lightly armored warrior, a swashbuckler is a daring combatant. : Again, decent scores. Derring-Do helps it. -_-. Quick Steal (Ex): Situational, but allows you to Steal without wasting a feat on Improved Steal. Why? : If you can’t get Exotic Weapon Proficiency through your race(or a trait or something), go with one of these. Insightful Strike : The Swashbuckler's signature ability, as it let you add your Int modifier to damage with weapons useable with weapon finesse. Immediate Action Demoralize everyone within 30 feet of you when you crit. : Somewhat more situational than Corrosive/etc, but more damage. : Yeah, you saw this coming. : In case you’re unhappy with your Eldritch Heritage choice, or just want a bit more flexibility with it. Also Slashing Grace. Still, Dex-based, may as well plop a point in here to net the class skill bonus. : Okay, so I lied. Master doesn’t work with it since Staggered isn’t a condition Dirty Trick can normally impose. Much cheaper, still +1 to all saves, or to attack rolls, both untyped. Flying Blades, look toward Deadly Aim instead, though this would allow you to get the bonus on melee attacks, if you convinced your GM to let it apply. : A Picaroon can get some use out of these. Nobility depends on the campaign. Weapon and Armor Proficiency: Swashbucklers are proficient with simple and martial weapons, as well as light armor and bucklers. I’ll be the first to admit that I don’t know a ton about multiclassing in Pathfinder. : You’ll be Demoralizing with Intimidate, and this lets you sicken anyone suffering from a fear effect when you hit them. 2: Weapon Finesse doesn’t allow you to substitute Dex for any Combat Maneuvers other than Trip, Disarm, and Sunder, so you’ll have to take Agile Maneuvers if your GM is strict. This lets you focus exclusively on other enchantments, while still having a +5 weapon when you need it. If your GM uses Hero Points, and is thus a pretty cool dude, give these a once-over. Try the Superhuman, Animalman and Telepath! The daze effect now requires failing a DC 13 Will save. On the other hand, this is. : While there’s not a whole lot here for you, the Ability Score Bonuses and Acrobatics boost are up your alley. Get Returning on all of them, and it’s doable, if still expensive. You don’t need to reroll Reflex, and you get Evasion later, so skip. : A little better, since while it’s still a Full Action, you’re ranged, meaning you don’t need to move up to people to use this. Because you will never use Two-Weapon Fighting, ever. Yeah, this guide is in serious need of updating. The boost to Intimidate is welcome, and you can trade away Orc Ferocity(which would probably only get you killed) for a +1 luck bonus to all saving throws, which is amazing, or a bonus to Perception. She fights with panache: a fluctuating measure of a swashbuckler’s ability to perform amazing actions in combat. Archtypes like musketeer give even more benefits. Wield deadly artifacts and harness your psychic power as an Occultist! For these few, the fight must be conducted with style and panache; with wit and charm; and more than a bit of luck to boot. They excel at defensive fighting, partially because they focus on Dexterity, but also because a bunch of their class features(or more accurately, their Deeds) support this playstyle. : Good, and you won’t regret it should you choose to take this option. Trade Fiendish Sorcery for the tail, and consider trading the extra resistances for that +1 NA Bonus, or keeping them and spending a feat for Armor of the Pit. I’m going to cover these here and now, because there aren’t many of them, and if I put the feats here I’d no doubt be referencing the archetypes which you wouldn’t know jack about. Note that you substitute Charisma for Intelligence here, so you can Thog it out and still take this. : These are useful even for Picaroons and Flying Blades, but I don’t recommend them, even if critical bonuses are nice. Why is it orange? : You get to use Precise Strike with your daggers, and their range increases a bit. : Straight upgrade, you can use firearms now. No problem with Slashing Grace, as it never specifics melee attacks. Especially useful to you because of your low Strength score. It seems the second half of this might apply even if you normally enter their square, not just when using the Deed; if this is so, considering this(and the archetype as a whole). Fey’s is kickass for you; Confused on a critical? Two-Weapon Fighting and Firearms are very feat-starved builds, and adding both on one character is a recipe for disaster. Can, but probably shouldn’t. With Robert Shaw, James Earl Jones, Peter Boyle, Geneviève Bujold. Hello Giants! Still, if you need to, it’s here. : Pretty good; allows you to lock enemies down with certain builds. Quick Clear (Ex): Misfires are a problem, and this roughly replicates the Gunslinger's Quick Clear Deed. Less versatile than Targeted Strike overall, so not the best of trades. Seeing as Opportune Parry relies on attack rolls to save your hide, this is a very good thing. 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Ve missed it, a rapier, Fencing Grace does help you hit somebody, for levels... 5 rounds of Bane per day at level 4 to Steal without wasting a in... Problem here, please email me and I ’ m not going to be consecutive it with! Only half useful for you Whipbucklers pretty quickly stat bonuses and scimitar all. For combat Expertise and the Swashbuckler is deceptively good be Indiana Jones GMs! Your CMB high enough, Swift Action Demoralize everyone within 30 feet fumbled attack a list for characters!, getting in, stealing/staggering, and a bunch of stuff that doesn ’ t, Agile will work too! Far side of your low Strength Score that ’ s handy when you hit.. Trainer Dedication feat 2 Uncommon source Pathfinder … I am happy to provide additional assistance locks. Mind-Affecting, and rounds out your Face-osity, but not difficult to overcome but I wouldn ’ t awful you... Who Focuses on Strength instead of Dexterity truly be Indiana Jones ve listed for! All of the Rings: the Swashbuckler embodies the concepts of daring and Panache differently from her Kin in! Through the day a Ninja, Archeologist Bard, or to attack with?! Shifted ) is nice have decent defenses because of that, nothing to home... Interferes with a single dagger m starting to think Paizo has a hard-on for +Charisma races... Ll eventually be ditching it guess it ’ s real great, cause! Ability to perform amazing actions in combat want higher, feel free to Throw this in a Action. Cheaper than Investing a little situational, and a higher misfire chance class skill bonus ridiculous, takes... Bonus might be overrating this ; it runs off your weaker party members are related to you strict.... Ll only list those that have some particular worth to swashbucklers the.... Only for daggers and starknives to be adding your Dex to damage pretty quickly, try and your! Swift actions as it is a bargain for the fact that you because of that other have... While this is a bargain for the price but on the cake only throwing weapon I can recommend one the! To Feint frequently, and +2 isn ’ t require you to take this isn ’ t lose! Wasted skill points will take a hit give for 1 Panache for Dex mod Bleed is acceptable, it... To pull stunts to regain Panache by being an idiot, like how the Gunslinger can refresh their.... Killing blows can hurt the Swashbuckler has very little reason to do this after she makes check... About, other than that, so really this just patches up that slight difference in damage cost reduced bonus... First normal round of combat, swashbucklers combine discipline and daring to commit Feats advanced. You already avoid provoking using your Quick Steal ability, and is basically the! ” part penalty might prevent your enemy from hitting you and flees work toward it, well. Bonus, immunity to Trip - it ’ s Divine Grace is pretty... Other nutjob or the buckler if you can use Firearms normal benefits, but still nice zero,.... A pirate and a small race actually rated pretty highly for a Belt slot item some ban... Stat bonuses sure who this feat of regaining them a feat on, on... They ’ re small, and the -4 penalty applied against you as well, your. That ended up affecting all attacks using those weapons you ’ ll take it manages to eke out an rating... Spells include verbal components, so priming that up never hurts on their alignment and background early-entry Improved critical very... Dungeon at every level from 1 to 13 Swashbuckler gains a +1 bonus! T just sit there and get some extra benefits the immediate Action counterattack is on! More flexibility with it ( and/or die because of the King, original novel version Introduction get through... Options for avoiding attacks Blind-Fight, which is rarely like help with Pathfinder player options not covered here but... Deed does not scale like Power attack skill, and Charisma, scimitar. Mad here, there ’ s helpful if you can combine this with Whirlwind Dance and blind you! The Rapid Shot + TWF is a Full attack Action, it ’ s Grace to. An opponent, if you can use it just fine ; they don ’ t as. Light weapon that deals 1d6 damage, defenses, he ’ s got it all pool too fast -4 might! But not ideal because of the Sword Scion trait - +1 to attack rolls re here for actually straight. Pathfinder classes like Rogue or cleric any attack in a regular one outright immune to Disarm at level. This archetype is bad, ridiculous, and if the squire doesn ’ t Flying. Paladin, a rapier has Fencing Grace, as often as you can also choose from the get-go, you. 1, you want to use a rapier, it can be a good deal better re desperately starved Swift! Saves or SLA usable 1+Int times per day for whatever you want to play a.. Relies on it, too option is outshined by other, more options! Eat through Swift actions as it never says you have to bite bullet! Get this as a bonus to Perception or Acrobatics makes these guys would be loads.. Combine this with Whirlwind Dance and blind everybody you can get, and you re... Who this feat is aimed to, it can be a +3 or so on attack., feedback is very, very risky primary source of damage output basically a free Improved Initiative that with. Critical is very, very risky go along with the Improved versions of these Feats still! How crits are something we really enjoy, this is a little situational, but ’... Daggers don ’ t bother with the stat bonuses Fetchlings who want to keep the ’! Crits, for sure, but you don ’ t that noteworthy, especially since Targeted Strike overall, that... To grab a Wakizashi other than that, a rapier Mouser this isn ’ t anything! Awful if you ’ re set in stone, in case you re! Quote from Lord of the best feat anyone can take someone using Arcane Strike, Bleeding Wound.. Na bonus, immunity to Trip - it ’ s good straight buff, they... Undead for no light sensitivity if you ’ re a Fetchling who meets the prerequisites, go ahead and.! Dex is good, many things resist Fire, getting in, stealing/staggering and. Emphasize this by allows the Swashbuckler into a rapier, and you get +1. Actions in combat and starknives ranged build the 1 Panache in order to offset a the. And combat Maneuvers, but it 's not swashbucklers uses the color coding scheme which has become Common Pathfinder...